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Garshasp (video game) : ウィキペディア英語版
Garshasp: The Monster Slayer

''Garshasp: The Monster Slayer'' is a third person action-adventure video game developed by Dead Mage Inc. for Microsoft Windows and Linux. The story and the game are based on the adventures of the mythological Persian monster-slayer Garshasp. It was developed by Dead Mage based on an earlier project by the now defunct Fanafzar Sharif Game Studios.
''Garshasp'' was released for Windows independently online on May 8, 2011, and was released through the Steam and GamersGate services a day later. Upon release the game received mixed reviews, although it was consistently praised as an ambitious endeavor for an independent developer. Dead Mage are currently in the process of porting the game to Linux.〔
== Gameplay ==
''Garshasp: The Monster Slayer'' is a third person action-adventure game, taking place in mythological ancient Persia, in a world occupied by monsters and Deevs. The game focuses mainly on combat with large weapons and heavy combo moves. Platforming and puzzle solving also play a major role in the game play style.
Garshasp has the ability to jump, double jump, and dodge as well as perform light and heavy attacks. These attacks can be executed in certain orders allowing for several different maneuvers which vary in combat strength and character animation. As the game progresses Garshasp can also accumulate further levels of experience which can further unlock new attacks.
The more attacks the player engages in also subsequently raises Garshasp's Rage meter, enabling the player to execute stronger combos. Garshasp can also dispatch weaker enemies through an action resulting in an instant kill, which is useful for dispatching large amounts of enemies. Stronger foes can also be felled in this manner, although they first must be weakened by conventional attacks.
Damage to the player may be healed by various blue orbs mounted on pedestals that are scattered throughout the game environment. There are also red orbs that can grant the player experience boosts. The game offers no external control of the camera view, with the game itself programmed to orient the world based on the current action or event taking place.
The games puzzle solving element mostly consists of the player opening new areas by hitting switches or levers as well as several environmental challenges, including several scenes where Garshasp must use his sword to assist in a controlled descent down a vertical surface, as well as more traditional platformer elements.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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